LoL Brain Blog

Data

3 articles

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Data

What Is a Good CS Per Minute? Benchmark It Against Yourself

CS per minute is the clearest signal of lane control in League. Here is what a good number looks like by role, and why the benchmark that matters is your own.

3 min read
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Data

Kill Participation vs KDA: Which One Actually Predicts Wins

KDA is the stat everyone quotes, but kill participation is the one that tracks wins in solo queue. Here is the difference, and why being present beats padding.

3 min read
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Data

When to Queue Ranked: Win Rate by Hour and Day

Your win rate is not flat across the week. Here is how to read your own ranked schedule, why timing matters, and how to find the hours you actually win.

3 min read